|
 
|
Home recording studio products:
Digital Multitrack Recorder Workstations
|

|
Digital multitrack  recorder features explained
Drum loops and tracks =
As mentioned above, some multitrackers have their own drum sounds.
They may also have their own loop creation function, which is the
equivalent of a drum machine. You can let the multitracker create
your rhythm tracks, and record your instrument in vocal tracks to
their accompaninent. 
DSP effects = Every
musical performance involves reverberations and echoes. In a live
concert, a large percentage of the sound perceived is actually
bounced off the walls, floors and ceilings. Most machines today
include the capacity for re-creating those reverberations and echoes.
This makes a recording sound truly live. Most common effects are
reverberation, delay, and chorus. The number of effects sends and
simultaneous effects that can be run increases with the quality of
the multitracker.
Dynamics compression =
This feature is somewhat like an automatic fader. It keeps the track
from getting too loud or too soft. For example, if the singer has too
much of a range of volumes going from too soft to too loud, you would
apply compression. If you've ever downloaded a professionally mixed
song into a wave editor, you will notice that the waveform often
looks like a rectangle or block. That is the result of compression,
where the softer areas are amplified and the louder areas are
softened. When you don't apply compression, it has much more
fluctuation, and the waveform has many more peaks and valleys.
EQ = Every sound has
what's called a frequency range. The tone of the sound is influenced
by the relative volume of each frequency. The more control you have
over EQ, or equalization, the more you can shape the tone of the
sound to your specifications. For example, a lower voice can have
higher frequencies boosted in order to let it stand out more in the
mix. The two types of EQ most in use are parametric and graphic
equalization. Parametric EQ raises or lowers the volume of an
adjustable frequency. They commonly come in three bands, meaning
there are three choices of frequencies you can adjust. Graphic EQ has
a fixed number of set frequencies. Thus it is less flexible.
Fader pairing = When you
record groups of instruments, it can become unwieldy during the mix
to have to raise or lower a lot of faders simultaneously. For
example, if you record five people singing backup harmony, you can
group those five tracks and move all five faders by just moving one
of them. Because they are paired, or grouped, they will all move
together.
Hard disk = This is where
all of the data will be stored. 40 GB is the standard here. To ensure
good quality, the machine should record uncompressed audio. Some less
expensive machines compress your recordings to MP3 format or some
other compressed format at a loss of audio quality.
Input types = These
include analog and digital inputs. In the digital world, there are
two main types: electrical and optical. The most common digital
format is called spdif, developed by the Sony Corp., and it comes in
both the optical and electrical variety. Another popular format is
the Adat optical. This refers to a popular digital 8 track recording
machine of the last decade, made by the Alesis Company. This standard
allows transmission of eight channels simultaneously through one
optical cable.
Mic inputs = quality
microphones use what's called a balanced input. It is a three pronged
plug, and the number of such inputs is what is meant by this term.
More basic microphones use what's called a " quarter inch input" ,
which is a single large metal plug.
Number of mixer tracks =
You may wish to in include audio tracks from another source besides
the multitrack recorder. Depending on the amount of inputs, you can
combine the maximum number of recorded tracks on your recorder with
additional tracks from an external source. For example, if you have
all 16 tracks of your recorder filled with your band, you can record
your choir on to your computer and send those tracks into your
multitracker when you mix them all together.
Number of tracks = As you
record, you can place different instruments and different singers on
different tracks. The amount of tracks you will need depends on the
size of your project. Some instruments, such as drums, will require
two tracks to capture their stereo ambience. If you will be recording
background vocals, you can put each singer on a separate microphone,
or record the group with two microphones for a stereo mix. 16 tracks
is the average nowadays, but for small projects you can do with less.
Phantom power = condenser
microphones require a small electrical supply. This can be supplied
by batteries, or, as is most often the case, by the mixer or
multitrack recorder itself.
Scene memory = After you
have set up your tracks for the mix, you can have the machine
memorize those settings. This means that you never have to start from
scratch if you wish to remix a song, or simply close it for a day and
come back tomorrow. Also, within a song you may have different
settings for different sections. You can take a snapshot of all of
these, and recall them instantly when you need them. If you will be
working with a lot of songs, you will want to have a lot of scene
memory snapshots avilable to use.
Simultaneous recording =
An important feature. If you are going to record a group live, you
will want to have a number of microphones hooked up and recording at
the same time. The more tracks you can record simultaneously, the
more microphones and input sources you can use. If most of your work
is going to be overdubbing and recording individual tracks, you won't
need as much.
Stereo mastering tracks =
The tracks that the final mix will reside on. This track is a stereo
track, meaning that it's a combination of two mono tracks that are
locked together.
Tone generator / synthesizer
= Some multitrackers have their own sound banks. You can send or
record MIDI to the multitracker, and assign each track to the
instrument sounds included with it. Some multitrackers only have drum
kits included, while others have an entire GM library. (GM is an
industry accepted map of sounds.)
USB port = Absolutely
vital if you wish to use your multitracker with your computer. This
is how you'll connect them.
Virtual tracks = These
are alternative takes for your main track. For example, if channel 1
is going to be your lead vocal, you may record many virtual tracks on
that channel and then choose the best one to be your " channel
1."
This way you do not have to eat up open tracks in order to
record a number of takes.
Back to top
What 
gear do you want?
 
|
|